No AI-generated images. Code written with AI assistance.
35 ready-made attack telegraphs for Godot 4 boss fights, MOBAs and action RPGs.
Show the player where the hit will land, fill the warning up, and get a triggered signal
at the exact moment to apply damage - no timers to sync by hand.
t.aim_at(player.global_position)
t.play(1.2)
await t.triggered
deal_damage()
SHAPES
- Circle (Red, Orange, Purple, Hazard stripes, Ally Blue, Heal Green lingering, Pixel)
- Meteor Target - the ring closes in (Red, Orange)
- Donut - safe in the middle (Red, Purple, Pixel)
- Cone 30 / 60 / 90 / 120 / 180 + Pixel cone
- Lines: Skillshot, Charge with moving chevrons, Laser, Pixel line, Slam rectangle, Hazard rectangle
- Cross, X, Rays 6, Rays 8 spinning
- Checker floor (safe tiles), Shockwave ring (jump over it)
- Always-on markers: Reticle lock-on (Red, Blue), Move marker (White, Green)
INCLUDED
- One shader for every shape: change size, angle, colors, stripes, dashes or pixel-art cells in the material
- play(seconds), triggered, finished, hold (lingering zones), aim_at(pos), free_when_done
- demo.tscn with every preset labeled, showcase.tscn (a small boss arena)
- Flat meshes, not decals: works in Forward+, Mobile and Compatibility / web export
- PDVFX helper + AGENTS.md + catalog.json so AI coding assistants can add the effects for you
- Tested in Godot 4.7 (Compatibility renderer)
- Vol 9 of the Arcane VFX series
License: use in personal and commercial projects. Do not resell or redistribute the files as-is.
