Recruit disciples, give them jobs, raise buildings, send missions and grow from an Unknown Sect into a Holy Land. The game logic of a sect management game, ready to drop into Godot 4.
No AI-generated images: every screenshot is the included demo running in Godot. Code written with AI assistance, tested by hand and by 45 automated checks that ship with the kit.
WHAT'S INSIDE
- PDSect: spirit stones, herbs, ore and pills, building levels, disciples, jobs, missions, random events, reputation tiers, upkeep and loyalty, save / load to JSON, 11 signals for your UI
- PDDisciple: random name, spirit root (1 to 5 elements, fewer = rarer and faster), talent, realm and layer, loyalty, injury, combat skill. Ranks from Outer Disciple to Grand Elder
- 9 buildings as resources: Main Hall, Disciple Quarters, Meditation Hall, Spirit Herb Garden, Spirit Stone Mine, Alchemy Room, Scripture Pavilion, Training Ground, Guard Tower
- 8 missions as resources, from gathering herbs to a secret realm and the inter-sect tournament. Success chance from party power, injuries on failure
- 6 random events: wandering elder, beast raid (your guards fight it), rival challenge, herb find, sudden insight, travelling merchant
- Dashboard demo scene, README, AGENTS.md for AI coding assistants
IDLE & INCREMENTAL READY
The sect runs by itself. Loading a save runs offline progress for the time away (capped at 8 hours by default): jobs produce, missions finish, disciples cultivate and break through. Being away never makes disciples leave. Big numbers format as 1.2k, 3.4M.
WORKS WITH
- Xianxia Cultivation System (sold separately): set realm_path and disciples use its realm names, layers, qi and breakthrough chances.
- Xianxia Alchemy System (sold separately): refined pills go into the sect's pill stock and help every breakthrough.
Godot 4.3+ (Forward+, Mobile and Compatibility). Tested in Godot 4.7 and 4.8 beta.
License: use in personal and commercial games. Do not resell or redistribute the files as-is.
