A starter kit of 60 grayscale VFX textures for real-time effects: magic, fire, electricity, impacts, shields, portals and more. Everything is white on black, so you can use it as additive color or plug it into opacity and tint it with your particle color.
Included:
- 20 seamless noise textures, 2048 px: Perlin, billow, ridged veins, cells, cracks, caustics, streaks, smoke wisps, turbulence, sparkle, dissolve, lava cracks, energy hex grid, clouds, scratches, swirl, ripples, electric, dust. All tile in both directions, so you can scroll them for flowing energy, dissolve and distortion.
- 26 shape masks, 1024 px: soft and hot glows, circle, rings, shockwave ring, 4/6/8-point stars, lens streak, spark, glint, slash arc, crescent, tileable beam, trail gradient, soft square, droplet, magic circle, hex shield, lightning bolt, petal, burst rays, heart, vignette ring, noise orb.
- 14 flipbooks, 8x8 = 64 frames, 4096 px: smoke puff, explosion, spark burst, shockwave, electric arc (loop), fire (loop), magic swirl (loop), dust impact, energy orb (loop), portal (loop), lightning strike, heal sparkles (loop), ground crack, spirit flame (loop). Loops repeat with no jump. One-shots end on black.
Unity: Particle System > Texture Sheet Animation, Tiles 8 x 8. Unreal: SubUV 8 x 8. Godot: Particles Anim, H/V Frames 8.
Want to try first? Get 12 of these textures free: https://pixeldreamerstd.gumroad.com/l/vfxfree
Made procedurally from code with AI assistance.
License: use in personal and commercial projects. Do not resell or redistribute the textures as-is.
