No AI-generated images. Code written with AI assistance.
36 ready-made spell projectiles for Godot 4, built from 15 effects. Each preset is one scene with three beats:
CAST (a flash at the hand) -> FLY (the bolt and its trail) -> HIT (the impact). Real-time 3D particles, not sprite sheets.
Fire one with a single line: fx.launch(enemy.global_position). A "hit" signal tells your code when it lands.
PROJECTILES
- Fireball - a burning ball with a smoke trail and an explosion (Orange, Blue, Green)
- Ice Shard - a crystal spike that shatters into shards (Ice, Crystal)
- Lightning Bolt - a fast crackling bolt with an electric burst (Storm, Yellow, Violet)
- Arcane Missile - an energy orb that hits with a magic circle (Violet, Cyan, Pink)
- Holy Lance - a spear of light with a ray burst (Gold, White)
- Shadow Bolt - a dark smoke bolt with a glowing rim (Void, Crimson, Necro)
- Homing Orbs - three orbs curving in from different sides (Violet, Gold)
- Meteor - a warning circle, then a burning rock falls from the sky (Fire, Star)
- Charge Shot - motes gather for a moment, then a big energy shot (Plasma, Solar)
- Poison Glob and Rock Throw - lobbed shots that land on the ground and splash or crack it
- Wind Blade, Water Orb, Spirit Arrow, Magic Bullet
INCLUDED
- demo.tscn with every preset labeled, showcase.tscn (a spell battle)
- Settings in the Inspector: speed, cast time, arc height, curve, muzzle offset
- Works with the PDVFX helper (scale, spawn) shipped in every Pixel Dreamer VFX pack
- Works in Forward+, Mobile and Compatibility (tested in Godot 4.7 Compatibility)
- Vol 5 of the Arcane VFX series
License: use in personal and commercial projects. Do not resell or redistribute the files as-is.
