Asian Fantasy Parallax Backgrounds Vol 1 - Pixel Art + HD
Pixel Dreamer Studio - https://pixeldreamerstudio.itch.io/
Made from code, not AI image generation: every layer is drawn shape by shape by a script.
Code written with AI assistance, tested by hand in Godot 4.7.

2 free scenes: Torii & Sakura Hill, Thai Temple Fields (the full pack has 12)
3 times of day per scene: day / dusk / night (same layout, only light, colors, lamps and sky change)
7 layers per scene, every layer tiles horizontally (repeat width = image width):
  0_sky (static) 1_clouds 2_far 3_mid 4_near 5_front 6_fx (petals, lanterns, fireflies, birds)
Sizes:
  pixel/  320x180  - real pixel art, drawn at this size (no downscaling, no anti-aliasing, limited palette per layer)
  hd/     1920x1080
  sd/     960x540
Suggested scroll factors are in parallax.json (0 = static, 1 = moves with the camera, >1 = foreground).

GODOT 4 (4.3+)
  Copy godot4/addons/pd_asian_parallax_free into your project.
  Drop pixel/<scene>.tscn or hd/<scene>.tscn into your level (Parallax2D nodes, already set up).
  Change time of day: see set_time() in demo/demo.gd (swaps the textures, same layout).
  Demo: open demo/demo.tscn > Play. Left/Right = move, Up/Down = scene, T = time, P = pixel/HD.
  Pixel art: the pixel scenes already use Nearest filtering. For a pixel game set your project to 320x180 (or 640x360) and stretch mode viewport.

UNITY
  Import the PNGs as Sprites (pixel: Filter Mode = Point, Compression = None, Pixels Per Unit to taste).
  Set Wrap Mode = Repeat and move each layer by camera.x * scroll_factor (see parallax.json), or use any parallax script.

GAMEMAKER
  Add each layer as a Background layer with Horizontal Tile on, and set Horizontal Speed from the scroll factor
  (or move the layer x by camera_x * (1 - scroll_factor)).

LICENSE
  CC BY 4.0 - credit "Pixel Dreamer Studio". Full pack (12 scenes): https://pixeldreamerstudio.itch.io/asian-fantasy-parallax
